Category: Art and Design in gaming
Tools Used: Blender, Substance Painter, Unreal Engine
This 3D tactical armored vehicle is designed in great detail to use in military-themed or action-type video games. The vehicle was modeled in Blender with a clean hard-surface topology and then had textures painted on it using Substance Painter with realistic PBR materials. The final model was optimized for use with Unreal Engine so that it would integrate seamlessly. The completed vehicle has been made as an asset ready for usage in first-person shooter games, for tactical combat simulations, and in large-scale open-world warfare games.
- This model was created for using Blender with proper accurate and precise hard-surface modeling.
- The model's texture was done for using Substance Painter, as well as physically based realistic materials that represent wear and tear.
- This part of the process also included research and gathering references, creating accurate models, texturing, and optimizing the engine.
- I created LODs and collision meshes to allow for real-time gameplay.




