Category: Art and Design in gaming
Tools Used: Blender, Substance Painter, Unreal Engine
A modular, ready-to-use 3D medieval market stall. It has been completely designed in Blender with a neat and efficient structure, making the wooden buildings, crates, jars, barrels, and transport carts suitable for various types of games.
- Developed an art-style, playable, 3D environment asset optimized for use in real-time applications.
- Create the stall and prop models (such as crates/jars/barrels and transports) in Blender using a high-definition, clean topology setup and optimized polygon flow.
- It ensured modular and reusable designs could be created for each model throughout multiple scenes in games.
- The final model assembly and optimization were completed using Unreal Engine.
- They were integrated seamlessly into the overall real-time play area environments, with no noted performance impact or differences in look/feel.




