Category: Art and Design in gaming
Tools Used: Blender, Substance Painter, Unity, Photoshop
The project features an ancient Egyptian temple complex built amidst a massive desert canyon setting within which can be found the following types of elements: a terraced temple structure that has authentic and recognizable architectural elements such as papyrus columns, guardian cat statues (Bastet figures), and traditional pylon facades. The two areas (canyon interior and temple or external nature) have been integrated into a unified space that is appropriate for adventure gaming, exploration-type mechanics, and cinematics.
- Created an entire set of complete 3D soundscapes for the Egyptian temple and its surroundings as well as designing individual objects like statues. These assets were created in Blender and are viable for use in a real-time game engine due to having clean topology and efficient geometry.
- Designed architectural elements based on historical data regarding Egyptian temples built during 'New Kingdom' phase, including pylon-style gates, papyrus capital-trunk-style columns, guardian statues, hieroglyphic display details on wall surfaces, etc.
- Utilizing an existing material database from Substance Painter, I created a complete PBR material (physically based rendering). All materials represent real-world properties such as color variations (in both sandstones and other types of rock), surface details (e.g., scratches, scuffs), weathering (due to wind), etc.




