Category: Game Development
Tools Used: Blender, Substance Painter, Unity / Unreal Engine
The sword was designed with a stylish fantasy look in mind, so it can be used in both games as a weapon and in real-time applications. The sword includes the weapon's features, optimally designed geometry with a clean topology, detailed textures using PBR (physically based rendering), and an additional layer of emissive texture for a unique visual flair. The sword is fully featured and optimized for use by players in any type of action or role-playing game, and it has been created to be very performant in real time.
- Creating a Game-Ready Stylized / Fantasy Sword
- Developing Concepts, Modelling, Texturing 3D Models
- Creating an Optimized Low-Poly Mesh with Clean Topologies
- Efficient UV mapping will be deemed as sufficient and complete with a full set of PBR textures, including Emissive details
- Tested and Set up for real-time in Unity/Unreal Engines




