Category:Art and Design in Gaming
Tools Used: Blender, Substance Painter, Unity / Unreal Engine
This retro-styled television has been designed and built to serve as an interactive environmental prop that provides an immersive experience for users, whether they play retro-style casual/social games or experience dynamic interactive environments. The model itself is designed with topology optimization and clean UV coordinates. The model includes a full suite of texture sets using the Physical Based Rendering (PBR) methodology to attach material properties to the asset, allowing for the best use in most modern game engines.
This asset has been developed for complete customization/realism as a hard surface asset that is ready for use in real-time gaming engines
- Researching references and developing style
- High-quality 3D model produced using Blender, built with proper optimized geometry and clean topology




