Category: Game Development
Tools Used: Blender, Unreal Engine, Substance Painter, Zbrush
The project involves creating a realistic simulation of a coffee machine within a game. The coffee machine's 3D model was created using Maya and Blender while the textures were created/painted using Substance Painter with a very high-quality finish. The simulation has interactive aspects such as animation and button press functions/sound effects which were all programmed into the Unreal Engine.
- Creation of premium 3D models with fully optimized geometry.
- Utilize the PBR texturing system to create photorealistic textures.
- Development of the functionality for each interactive part (buttons/coffee dispensing mechanisms).
- Animation of the game elements to use within Unreal Engine.
- Accurate collision detection and real-time visual interaction between player and coffee machine.




