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Coffee Machine Interactive Simulator Game

Category: Game Development
Tools Used:
Blender, Unreal Engine, Substance Painter, Zbrush

The project involves creating a realistic simulation of a coffee machine within a game. The coffee machine's 3D model was created using Maya and Blender while the textures were created/painted using Substance Painter with a very high-quality finish. The simulation has interactive aspects such as animation and button press functions/sound effects which were all programmed into the Unreal Engine. 

  • Creation of premium 3D models with fully optimized geometry. 
  • Utilize the PBR texturing system to create photorealistic textures. 
  • Development of the functionality for each interactive part (buttons/coffee dispensing mechanisms). 
  • Animation of the game elements to use within Unreal Engine. 
  • Accurate collision detection and real-time visual interaction between player and coffee machine. 

Process

To create realistic 3D models using Blender and ZBrush, the proportions of the machine need to be established as well as how they would be optimized in the final model. In order to create the textures that will cover the model, PBR (Physics-Based Rendered) mapping is used with the model being added to Substance Painter which allows for the further creation of realistic textures as well as the addition of real physical animations for how the buttons will respond when pressed, how the coffee will be dispensed, etc.  

Once the creative model has been developed, the next step is to export all the model elements into the game world using Unreal Engine. The game functionalities will be scripted through Blueprints while the sounds will also be added to the game to improve the overall quality of the simulation. Player collision detection will also be put in place so that players can interact with the coffee maker, as well as optimizing and providing detailed instructions for using any of the simulated functionalities of the coffee maker. 

Artificial Intelligence refers to the development of computer systems that can perform tasks that would typically require human intelligence. It involves the creation of algorithms and models that enable machines to learn, reason, perceive.

Adam Peterson
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